Easier downloads for KinectToPin via GitHub Releases
No more messing around with the entire source just to find the binaries! They’re here. This is better. These are the most recent betas which include experimental BVH import.
Everything should work with After Effects CC, no updates necessary
KinectToPin and friends should all work fine with the new CC release of After Effects. Let us know if you have any issues!
KinectToPin UI Panel v.1.3 for After Effects (Yes, another update!)
Didn’t you just post v.1.2? Yep! But Victoria’s been hard at work the last few days, and has some cool features ready to go that should simplify the compositing process. You can grab the new panel from her GitHub fork of K2P. (1.3 is not yet part of the main branch of the software, but...
New KinectToPin UI Panel (v.1.2) for After Effects
[youtube http://youtu.be/NMbnvr4y488] KinectToPin UI Panel 1.2 is a major update and should make rigging and animating your mocap characters in After Effects much more intuitive. Download it here. Copy both the jsx and ffx files into your ScriptUI Panels folder. Requires CS4+. New features: New skeleton visualizer! Easier 3D manipulation. Rotate the “mocap” layer in...
Volumetric Society Meetup Recap: Presentation Slides and Storify
Thanks to all you awesome people who came out to Pratt! We had a great time. If you couldn’t check it out in person, the Livestream’s going to be on Vimeo shortly. In the meantime, here’s the presentation (I’ve plugged in a bunch of YouTube videos as substitutes for the live demo bits): DIY motion...
TOMORROW: KinectToPin at the Volumetric Society of NYC
Hey everyone! We’ll be showing off some of the possibilities of using KinectToPin for both After Effects animation and live streaming tomorrow at the Volumetric Society meeting in Brooklyn. Tuesday, December 4, 2012 6:30 PM to 8:30 PM Pratt Digital Arts Myrtle Hall (new glass building) 200 Willoughby Avenue, 4th Floor, Brooklyn, NY The event...
Hurricane Sandy
Hey everyone, We’re still digging out from the aftermath of Hurricane Sandy, so things are going to be delayed a while here. More soon.
KinectToPin at AENY October 25!
We’re going to be demoing KinectToPin at this month’s meeting of After Effects New York. The meeting is free and open to everyone. Come check it out, and you may win some fabulous prizes! October 25, 2012 6:45PM-9:00PM PS 41 116 West 11th St., New York, NY 10011-8306 More info here.
KinectToPin v.1.1: Major Bug Fix + JSON Support
An updated version of KinectToPin is now available. Click here to download v.1.1 from GitHub. This update should finally fix the notorious “head flies off” bug in some exported keyframe data. There is also JSON support for export from the KinectToPin app as well as import from the After Effects UI panel. EDIT: Length of...
Announcing the all-new KinectToPin!
The new version is live! Here’s what we’ve been up to: [youtube]http://www.youtube.com/watch?v=VWNhwSNazDE[/youtube] After Effects UI Panel with automatic 2D and 3D comp creation, direct import of tracking data XML and auto rigging tools Easy installation Major improvements in capturing setup and reliability Audio playback during capture Configurable output formats Snazzy new website and documentation, with...
New version of KinectToPin coming soon
Big things have been happening around here. A major revamp to KinectToPin is on its way! Until now, getting Kinect motion capture data into After Effects was not exactly an easy process. Now all you’ll need to do is click four buttons: New features After Effects UI panel: Automatic comp setup and character rigging. No...
KinectToPin: What’s Changed?
So the tutorial series for the first version of KinectToPin was nearly an hour long. And I’ll be honest: while it was exciting that it was even possible, getting motion capture data into After Effects in a usable manner was probably more trouble than it was worth. But a lot has changed since then: SOFTWARE...